


Without having to live up to the hype of a once dormant series, Crowbar Collective will be able to better spend its talent making something entirely unique.

This was likely down to the team being relatively small, but all of those years working on the same game can be draining. Black Mesa is a fantastic reimagining, but it took longer to develop than most triple-A games. That announcement may come as a bummer to anyone wanting an Opposing Force redo, but it's not hard to see why the team might be a little over Half-Life. RELATED: Half-Life Remake Black Mesa Is Here (Fifteen Years Later) We've got ourselves a darn talented team together here, and we want to make cool and original new games with that." The team then followed up a few other questions with similar responses, stating it would like to shift its focus to new IPs instead of working with the Half-Life brand. In a Reddit AMA held yesterday, the development team revealed it will be stepping away from Valve's universe for the time being.Ĭhon, Black Mesa's lead level designer, wrote, "We've considered it, but most of us are very burned out with remakes. Many were hoping that Crowbar Collective might tackle the likes of Opposing Force and Blue Shift next, but that doesn't seem to be the case. The PC original was followed up by not only a sequel but a couple of expansion packs shortly after release. Since then, fans have been waiting eagerly to step back into the shoes of series protagonist Gordon Freeman and relive his opening hours. Its developer, Crowbar Collective, originally started the project shortly after Half-Life 2's release, but the remake wasn't considered official until Valve allowed it on Steam in 2015. After more than a decade, the Half-Life remake Black Mesa finally released in a 1.0 state.
